Exploring Concepts and Building Things

Child jumping

The focus during the first years of formal education is to teach children basic concepts such as height and length. Worksheets are often designed to help teach identifying what is the same and what is different, and to determine which things that go together.

A concept is an abstract pattern in the brain that stands for some regular, recurrent aspect of the world. A mental representation, image or idea of tangible and concrete objects and intangible ideas and feelings. We can identify three different types of concepts – concrete, semi-concrete and abstract.

  • concrete – relate to objects or things that are tangible for example, a dog, or a book.
  • semi-concrete – actions, colours, positions or something that can be demonstrated but not held in your hands, for example, skipping, blue, and in front.
  • abstract concepts – time, relationship, social interactions, feelings and idioms, for example, in a minute, love, nervousness.

To invent something new, we can broaden a concept. This approach is used in the following exercise from the booklet Biomimicry for Young Children – Architecture and Design. Biomimicry, or bioinspiration, is a great way to encourage children to reflect upon what different concepts are and how you can change and challenge patterns to get new ideas.

Futuristic car

Cars are usually hard and metallic. Draw a futuristic car inspired by sea slugs. Or a banana slug. The car should be calm and soft. You can also use clay or play-doh and make a model of your car.

The task is designed to encourage children to think about what a car is and to change aspects of a car. Their invention will be something new and exciting, something car-ish. Something more alive and animal-like.We can make a new example inspired by observations of the natural world. If we think of a house and define what a house is, we might include some of the following ideas:

  • a house is a building
  • a house has ground floor and one or more upper storeys
  • it is made out of hard things, like bricks and wood
  • a house provides shelter
  • a house stands still
  • there are mobile houses on wheels

 

Frequently Asked Questions

What is biomimicry?

Biomimicry is the practice of looking to nature for solutions, then applying what we learn to design and problem-solving. Instead of inventing from scratch, it means studying how plants, animals, and ecosystems have already solved a challenge — like staying cool, collecting water, or absorbing carbon — and adapting that strategy for human use.

How does biomimicry help address climate change?

Nature has been adapting to extreme conditions for billions of years, so many organisms already hold working solutions to problems we now face at a larger scale — cooling buildings without electricity (termite mounds), collecting water in drought (the Namib beetle), protecting coastlines from storms (mangrove roots), and capturing carbon (corals, forests, kelp). Biomimicry means studying those solutions and applying the same principles to human design.

How can children get involved in biomimicry?

Children don’t need special training to think like a biomimicrist — just curiosity and a habit of asking “how does nature solve this?” Simple ways to start include a backyard scavenger hunt for nature’s patterns, a “design-an-animal” challenge for a changing climate, or building a small model (like a passive-cooling structure or a water collector) inspired by something they’ve observed outdoors.

Is biomimicry only for scientists and engineers?

No — biomimicry is as much a mindset as a profession. Anyone can practice it by observing nature closely and asking design questions. Professional biomimicry practitioners apply it in architecture, materials science, and engineering, but the same core skill — careful observation followed by “what if we built it that way?” — is exactly what this post’s classroom and family activities are designed to build in children.

Åsa Jomård, founder of Think Dive Biomimicry

Åsa Jomård

In 2015, Åsa completed a course in Biomimicry: A Sustainable Design Methodology at Minneapolis College of Art and Design. With over 10 years of experience exploring nature for inspiration and as a former member of Ben, Biomimicry Education Network, she brings both academic background and creative teaching experience to her work. Her materials seamlessly integrate stories, nature observations, and design challenges, making them perfect for inquiry-led learning in early primary contexts.

AI was used as a Thinking Partner.

Leave a Reply

Discover more from Nature's Infinite Treasure Hunt

Subscribe now to keep reading and get access to the full archive.

Continue reading